My Hotline (the builder)

Overview

My Hotline is the home page of your account, and the easiest way to build and manage everything. It looks and works like a real phone keypad: every key shows what happens when a caller presses it, and you tap the keys the same way your callers do. Almost everything you need is here, so you rarely have to go looking through the sidebar. In the sidebar it is called Home, and its heading reads "Your Hotline. Build your hotline the same way callers use it, one key at a time."


The keypad model

There is one rule, and it covers almost everything:

  1. Press an empty key (the dashed tile with a +) and the When callers press N panel opens so you can decide what that key does.
  2. Press a key that holds a menu and you step inside it. A fresh keypad opens for that menu and the colored chips at the top show where you are.
  3. Press any other key and its ⚙ settings slide-over opens. That is the one place a key is understood and configured.
  4. Press the ⚙ on a key at any time and you get the same settings panel without stepping in.

A key that holds an Access check is special: the tile shows the lock and the check's name on a small amber strip, and then shows what is behind the check as the key's real content ("then opens …"). Pressing such a key steps through the check to whatever passing callers reach; the lock strip and the separate ⚙ let you edit the check itself and the thing behind it separately.

If Callers can press a key to go back is turned on and that key has no route of its own, its tile shows Back instead, and pressing it walks you up a level.


Finding your way around

Above the phone is a row of colored chips: Main Menu, then one chip per menu you have stepped into, each showing the key you pressed to get there. Tap any chip to jump straight back to that spot.

Every key has a fixed color, and it is the same color everywhere in the app, including the location chips on the full settings pages:

Key Color Key Color
Main Menu blue 6 amber
1 orange 7 indigo
2 green 8 pink
3 purple 9 cyan
4 rose 0 lime
5 teal * slate
# violet

The menu you are standing in is framed in its own color, and the menu you came from is painted around the outside, so you always see "inside orange, surrounded by blue". A longer code gets a stable color picked from the same palette.

Number switcher

If your account owns more than one phone number, a small dropdown sits above the chips listing each number. Pick one and the keypad rebuilds for the menu that number answers with. Your choice is remembered for next time. With one number (or none) the switcher is hidden.

Test PIN

Next to the number, in the line under the menu name, is a green Test PIN chip. Tap it to copy the PIN. Hover it and a small card tells you which number to call: dial the shared test line, enter the PIN, and you hear your own hotline exactly as a caller would. This is how you can build and test a hotline before you own a number at all. The phone number chip next to it copies your number the same way.

The Main Menu is made for you

The first time you open the page, if your number (or test PIN) is not routed anywhere yet, a menu called Main Menu is created and the entrance is pointed at it. You never start from a blank screen.

If your number goes straight to something that is not a menu, the page says so ("Your number goes straight to …") and offers a link to that thing's settings, because the keypad builder works with menus.


The menu recording

Under the menu name sits the Menu recording card. It tells you at a glance whether the recording is set ("Set — callers hear it when they arrive here.") or not ("Not set yet — callers will hear silence."), and gives you a player to listen right on the page.

Generate the menu recording

This builds a spoken menu out of the keys you have already set, so you do not have to write or record one yourself.

Generate & use it creates the audio and sets it as this menu's recording straight away.

The wording is chosen per key type: an audio player becomes "To listen to X, press N", a message box "To leave a message, press N", a forward call "To speak to X, press N", a play recording "To hear X, press N", and anything else "For X, press N".


Working with keys

Drag and drop

Drag any assigned key onto another key on the same menu:

Nothing is created or deleted; only which key holds what changes.

Key press heat

A key that callers have actually used shows a small line such as 128× this week, counted from the call traces of the last 7 days, plus a hairline bar at the bottom of the tile showing that key's share of the menu's presses. It refreshes every few minutes. Keys nobody pressed show nothing.

Longer codes

A route whose key is more than one digit (for example 12) cannot be drawn on a twelve key keypad, so it is listed in a Longer codes on this menu card underneath, with the code, the name, and the type. Callers reach it by typing the whole code.


When callers press N

This is the panel you get from an empty key. It is headed When callers press 1 … and asks three short questions.

Save a new item and the ⚙ settings panel opens immediately, because a fresh block usually needs setting up. An exam even says so: "Now add the questions and answers."

Names must be unique

No two things in your account may share a name, whatever their type, so nothing gets mixed up later in the Destination dropdown. If a name is taken you see: "You already have something called "X". Pick a different name so the two don't get mixed up." The rule is case insensitive and applies both when creating and when renaming.

Rename a menu

Next to the menu title are a pencil and a gear. The pencil opens Rename this menu, with a single Menu name field (the uniqueness rule applies). The gear opens that menu's own ⚙ settings.


The ⚙ settings slide-over

Every key, and the menu you are standing in, has a settings panel that slides in from the side. It is headed for example "Key 3 — Audio player settings", and it is laid out the same way for every type:

  1. Two shortcut links at the top, when they apply: Access check (jumps to the check guarding this key) and Open its full page (opens this item's own resource page in a new tab, for anything the builder does not surface).
  2. Name, and for an audio player key, Plays the audio player so you can point the key at a different player without touching anything else.
  3. The everyday settings for that type, right up front.
  4. Show more — a collapsed section holding everything else the block can do, including Turned on ("When off, callers can't use this") for the types that have it.
  5. Afterwards — "Where the caller goes when this finishes", holding the block's named routes. For Go to, Join a list, and Leave a list the destination is moved to the top instead, because routing is the whole job.
  6. Add an access check in front (or, on a check itself, Remove the access check from this key).
  7. Remove from this key and Delete this … completely.

What each type shows

These are the plain words the builder uses. The full resource pages behind them often use older, more technical labels; each block's own page lists those.

Type Settings in the panel
Menu Menu recording, Announcement before the menu (optional) (plays fully; pressing a key does not skip it)
Audio player How callers listen (System announces each recording · Play everything, one after another · Caller picks by number (numbers read out loud) · Caller types a recording number · My own menu recording · Caller chooses: listen straight (1) or pick one (2)), Play order (Oldest first / Newest first), Welcome recording (optional), Your menu recording
Message box Save messages into, Email each new message to, Include the caller's phone number in the email, Instructions recording (optional), Thank-you recording (optional), Ask the caller to confirm before saving, Longest message allowed (seconds), Shortest message allowed (seconds), Save the message even if the caller hangs up, Confirmation menu recording (optional)
Forward call Phone numbers to forward to (all ring together; whoever answers first takes the call), Caller ID shown (optional), Ring time before giving up (seconds)
Play recording The recording
Dial out Caller ID shown (optional), Ring time before giving up (seconds), Dial type
Custom code Code URL, How to call it
Conference Room number, PIN to join (optional), Moderator PIN (optional), Most people allowed in, People join muted, Beep when people come and go, The conference starts when this person joins, The conference ends when this person leaves, Maximum participants, Record the conference?, Hold music (optional), Moderator labels
Bookmark How it works (one bookmark, or several the caller picks from), Recording when saving / when playing back (optional), Save a bookmark automatically when the call ends, Key that saves it during the call, Announce the recording number when playing back
Join a list Add the caller to, Create a contact if the caller is not in the address book, Confirmation audio (optional)
Leave a list Remove the caller from, Confirmation audio (optional)
Exam Intro recording (optional), Caller must press a key to begin, Questions & answers (question audio, right/wrong feedback, correct answer keys), Passing score (number of correct answers), default correct/incorrect feedback, If the caller doesn't answer a question, Tell the caller their score and How to tell them, Allow taking the exam again, Keep every attempt on record, Exam is open and its closed message
Payment Charge through, How is the amount decided?, Amount to charge, Currency, Tell the caller the amount before charging, smallest/largest amount, tries and timeout, Ask for the card security code, Ask for the billing postal code
CallMagic CallMagic API token
Go to the destination, at the top

Each of those has a fuller page: Menu, Audio Player, Message Box, Forward Call, Play Recording, Dial Out, Custom Code, Conference, Bookmark, Join / Leave a List, Exam, Payment, CallMagic Action, Go To.

Where it's heard

An audio player key gets an extra section, Where it's heard, listing every path callers use to reach that player (a chip trail per path, starting from the phone number). Two buttons sit under it:

Because one audio player can be heard in several places, this is the quickest way to check you are editing the one you think you are.

The recordings slide-over

Headed with the player's name and subtitled "What callers hear, in playing order". It lists the active recordings in order, each with its position, name, length, and its own play button, up to 50 at a time, plus a count of anything archived. Upload recordings is available from here too.

Upload recordings

Drag in one or more audio files. Each file becomes its own recording, named after the file, added to that player. The panel tells you how many were added, and how many failed if any did.


Access checks

An access check is a gate. It is never a key type: you put one in front of something that already exists.

The front door

Under the menu name on the main menu is either Add access check (a dashed button) or, when one is already there, an amber chip naming it, such as "PIN check · Hotline access check", with a small ✕ to take it off.

Add access check asks:

Callers then pass the check before they reach your main menu, and everything behind it stays exactly as it was. The chips at the top show the lock so you always know the gate is there.

Removing the front door check points the number straight at the menu again. The check itself is not deleted and can be brought back any time.

Protect key N

The same idea on one key. From that key's ⚙, Add an access check in front opens Protect key N with the same three questions. What the key used to do becomes the check's "If the caller passes" destination, so nothing is lost. The tile now shows the lock strip plus "then opens …" and the thing behind it.

Remove the access check (the ✕ on the lock strip, or Remove the access check from this key in the ⚙) points the key straight back at what was behind it. If nothing is behind it yet you are told to set that first.

Everything a check can do, including verifying callers by name or personal PIN, letting unrecognized callers identify themselves, and the six optional spoken prompts, is on the Access Check page. The builder gives an access check its own dedicated panel, reached from the lock icon on the key or the Access check link in a key's settings.


Header buttons

In-call keys

Opens Keys while listening: a keypad view of what each key does while a caller is listening to a recording (skip, pause, rewind, archive, and more). Tap a key to change it.

A row of pills at the top picks the scope, because a key can behave one way everywhere and differently for one kind of audio player:

Scope Meaning
Every library type the default behavior, used unless a scope overrides it
Play everything, one after another
System announces each recording
Caller picks by number (numbers read out loud)
Caller types a recording number
My own menu recording
Combined — listen straight or pick

A row saved for one specific type beats the "every type" row, exactly as the phone system does it.

Tapping a key opens Edit listening key, with What it does (pause/resume, back or forward by 15 seconds, 1, 5, 10 or 15 minutes, next or previous recording, delete, archive, save a bookmark, louder, faster, normal speed & volume, play an instructions file), Ask the caller to confirm first (shown for delete and archive: the caller must press 1), Which bookmark? (for the bookmark action), The instructions file (for the instructions action), and Turned on. Clearing What it does deletes the row, so the key does nothing in that scope. Full details, and the keypad control settings behind them, are on Account Settings & Keypad Controls.

The panel also offers Spoken instructions for listeners: a script built automatically from the keys you have set plus the go-back key ("To go back 15 seconds, press 1. To pause or continue, press 2. …"). You can edit The wording, pick a Voice, and choose Save the audio into either a new "Instructions" audio player or an existing one. The finished audio lands as a recording you can wire to a key as its instructions file.

Account

A short slide-over with the basics:

Templates

A gallery of ten ready made hotlines. Each card shows the template's name, a one line description, a mini keypad preview of the main menu, and a breakdown of every submenu inside it, so you can see the whole structure before you copy it.

Template What it builds
👨‍👩‍👧‍👦 Family Updates Announcements, a message box, simchas & events
🕍 Shul & Community Announcements, zmanim, shiurim, a message for the office, a line to the office
☎️ Office Phone System Sales, Support, Billing, hours & directions, voicemail, front desk on 0
🎒 School Hotline Announcements, a Homework submenu per grade, a message box, the secretary
💼 Business Line Hours & directions, Sales, Support, a message box
📰 News & Info Line News, weather, simchas & community, classifieds, a news tip line, the newsroom
🎧 Shiurim Library Gemara, Halacha, Chassidus, Mussar, record a shiur, a More submenu
📚 Torah Shiurim Network Yiddish and English shiurim, Daf Yomi, by speaker, special events, record, requests, and a "continue where you stopped" bookmark
🧸 Kids Story Line This week's story, the archive, an answer line, a bookmark, and a PIN protected parents corner
🏢 Full Organization Welcome, Departments, news, a message box, and a PIN protected members area

Use this template asks you to confirm. If your hotline already has content, the warning is honest about it: your number currently answers with "Main Menu" (and how many keys it has), the template will take its place, but nothing is lost — the old menu and everything on it stay in your account and can be reconnected any time. The button then reads Replace & build it instead of Build it.

Templates leave forwarding numbers, recordings, and PINs blank for you to fill in through each key's ⚙.

More → Clean up

Clean up unconnected extensions lists everything callers cannot reach from any phone number or PIN, grouped by type, and offers to delete all of them in one press ("Delete all 12"). It is what you use after switching templates.

Two things are deliberately spared even when they look unreachable:

Everything it deletes is unreachable by definition, so your live hotline is untouched.


Danger zone: delete the entire hotline

Reached only from Account → Danger zone → Delete entire hotline…, never from the header, so it cannot be hit by accident. The confirmation counts exactly what will go ("3 menus, 4 audio players, 1 message box — and the 27 recording(s) inside your audio players") and you have to type DELETE in a box to go through with it. Type anything else and nothing is removed.

It deletes: every menu, audio player, message box, forward call, conference, bookmark, join/leave a list, go to, dial out, exam, play recording, custom code, and access check in your account, along with the recordings inside your audio players and all of their routing.

It keeps: your phone numbers, contacts, labels, in-call keys, billing, and call logs. Afterwards your number answers with a fresh, empty main menu.

Payment blocks and CallMagic actions are left alone too, because they depend on a merchant or an API token and cannot be recreated from the keypad.


Remove from this key vs delete completely

At the bottom of every ⚙ panel are two different red buttons, and the difference matters:


Take a tour

A small Take a tour button sits above the phone. It runs a nine step walkthrough that dims the page and spotlights each part in turn: the breadcrumb chips, the menu recording, the keypad, the menu settings gear, Templates, In-call keys, Account (and the Danger zone tucked inside it), and finally the Plans and Billing links in the sidebar. It starts by itself the first time you open the page, and after that only when you ask for it.


Tips